Among the things I hate doing the most, planning is one of the very first ones. Even tho it is beneficial to organize one’s time to get more done and not run into unplanned catastrophes, I oftentimes simply avoid it or simply go with the flow (meaning I do as I please, which can be quite counterproductive when it comes to drawing comics for example). Tbh I am already doubting if I will be able to finish everything so I am forcing myself to attempt to make a schedule.
01.11. – 12.11.
Write down rough concept for the first and second ideaFind an art style for the first IdeaGeneral sketching
Write this damn schedulePrepare presentation
13.11. – 04.12.
Present and hope for the idea to get approved- Possibly rework the already existing concept with the given feedback
Shorten the concept to 800 words <– NoAsk questions (!)
Moodboard → 19.11Write at least 5 comments (starting at 20.11.)
→ Individual Work Time, At least 3 Posts a week, Comment on min. two other blogs each week (Tbh, I ain’t feeling that last part much…)
04.12. – 18.12.
Figure out how many items ( animal cards, food cards, playboard, rule booklet, dice, etc) would be needed to be illustrated for the game
Build prototypePrepare presentation
18.12. – 26.02.
Present and apply possible correctionDevelop a layout style for the game → Ask for feedbackResearch- Work on Texts for the games
Buy Materials- Work on Fimo figurines (6)
Create Logo- Work on final Illustrations for the game→ Finishing Goal: 01.02
- → Print everything!
- Don’t forget to comment on other people’s designs ( At least 5) → 15.01
- Post about comments on own blog→ 21.01
- Reflection Time Post→ 28.01
- Rework the already existing concept
- Look for a good place to print board game related items!
- Final Concept ( Bring as PDF)
- Obtain Kapa Line A2
- Must include: Logo, Short summary, Illustrations/Photo of the project
26.02. – 26.03.
- Rework Portfolio→ Print it
- Bring PDF and printed Portfolio to KDA
I think that is everything that needs to be done, hope this plan helps as guideline